package com.spukmk3me.scenepack.pack0;

import com.spukmk3me.math.Matrix4f;
import com.spukmk3me.math.Rectangle;

public class AccumulatedAttribute
{
    public AccumulatedAttribute( Matrix4f newMatrix )
    {
        matrix  = newMatrix;
        clip    = new Rectangle();
    }
    
	public Matrix4f     matrix; //! Final modelview matrix
	public Rectangle	clip;  	//! Final clip
	public int			pcolor; //! Final plane color
	public int			acolor; //! Final additional color
	public int			order;	//! Final order
	public boolean		animate;
}
